http://www.watercoolergames.org/archives/000813.shtml -- "Operation: Pedopriest is a game about child sex abuse in the Catholic church."
http://www.watercoolergames.org/archives/000780.shtml -- "A new Alternate Reality Game called World Without Oil has launched, taking on the end of oil. As described in a recent article on the game, in the game's fictional world, "gas prices will skyrocket, a dwindling food supply will rot, and the oil crisis literally will stop Americans in their tracks. How can you and your loved ones survive a crippling breakdown?""
http://www.watercoolergames.org/archives/000788.shtml -- Bezogen auf World Without Oil:"You can contribute your stories about the world as you think it will look and operate as prices rise and supply outstrips demand." - klingt nach einer coolen user-Integrationsmethode
http://www.watercoolergames.org/archives/000056.shtml -- "In this simulation, you are elected President of the United States on a platform of reducing U.S. dependence on oil imports. How will you achieve your goals? You decide on initiatives that include everything from opening oil fields in Alaska to mandating improved fuel efficiency of new vehicles. Then you write a speech to the American people outlining your policies. The simulation shows if you were able to achieve your goals by 2020."
http://www.worldchanging.com/archives/001872.html -- WC-Artikel über ein deutsches Brettspiel namens Industrial Waste, man ist Firmenchef und muss Entscheidungen innerhalb ökonomischer Sachzwänge treffen: "The players must decide when and where to invest in innovation: rationalisation, raw materials, and waste reduction. Innovation in rationalisation allows a company to produce products with fewer co-workers, innovation in raw materials allows a company to produce products with less raw materials, and innovation in waste reduction allows a company to produce less waste. The first two allow a company to be more efficient. The latter allows the company to be more friendly with the environment."
http://www.watercoolergames.org/archives/000300.shtml -- Greenpeace soll massig Eco-Spiele auf ihrer Seite haben. Link ist tot, hier ein aktueller: http://www.greenpeace.org/international/fungames
http://www.watercoolergames.org/archives/000179.shtml -- "The World Health Organisation and the European Environment Agency have produced Honoloko, an enviromental computer game. Based on the BBC story description plus the image on their site, this seems to be a simulation game, with no right or wrong answers but just a playground where to see the impact of daily decisions." -- klingt ungefähr wie das, was wir uns auch schonmal gedacht hatten.
http://www.watercoolergames.org/archives/000715.shtml -- "Check out Seattle Public Utilities' game about water conservation, Waterbusters. The visual design is nice but the gameplay could use some work... mostly you walk around the house and run into stuff. If you run into the right stuff, you get messages about how they could be used more efficiently."
http://www.watercoolergames.org/archives/000759.shtml -- "here's the 1E Energy Awareness Campaign game about how you can save energy at work. Turn It All Off is a cute, well-produced game that does more than many similar games I have seen over the years. The principle is familiar enough: move a character around an office and find the objects that are using energy unnecessarily. But Turn It All Off actually ads some gameplay for once: there's a time limit, and there are both obstacles and simple puzzles to overcome. I'll give away the puzzle in the first level to give you an example: turn the coffee pot on to lure the late-nite worker away from her workstation, which you can then turn off."
http://www.watercoolergames.org/archives/000773.shtml -- "Starbucks Coffee and Global Green USA have created Planet Green Game, a game about energy conservation and consumption. [...] The game is ambitious and sports high production values, although it both succeeds and fails in its mission. The world itself is a simple isometric grid, and it's really maddening to navigate -- even more than isometric perspective usually is with the keyboard and despite the on-screen directional guide. Aside from that, the minigames vary in their quality..." ein richtiges Review halt, inkl. Link zum Spiel. Angucken und draus lernen.
http://www.watercoolergames.org/archives/000193.shtml -- Ein call for papers zum Thema 'the roles of ecology in videogames' -- leider ist der Link kaputt, aber wir sollten das mal recherchieren, evtl. ist da ja ein Buch rausgekommen.
http://www.watercoolergames.org/archives/000566.shtml -- "Review of Cyber-Budget, the French Budget Game [...] Budgets are comprised of multiple allocations in conflict. They are abstract--numbers on balance sheets--but their effects are concrete. It's hard to personalize them and create empathy around them. This game is an interesting attempt to make budgeting playable." -- mit Link zum Spiel.
http://www.inhabitat.com/2007/12/01/my-sust-house-interactive-game-for-eco-minded-kids/ -- "My Sust House features two games that can be played individually or in groups - one that looks at ways of creating a more sustainable environment and a second that challenges children to build a sustainable house." Sehr wenig Interaktivität, mehr Infos. Ist aber so poppig aufgemacht, dass es Kids evtl. trotzdem Spass macht. Vom Aufwand her in der Größenordnung des Miniwebgames.
http://www.m-city.org/m-city/konstruktor/konstruktor.html -- stencil city construction
http://www.worldchanging.com/archives/003603.html -- Artikel über ein Brettspiel und ein E-Spiel vom European Climate Forum
http://www.european-climate-forum.net/games/ -- die Seite mit dem Brettspiel, kann man auch kaufen, kostet aber 29E.